To ensure that the project is making progress, each iteration is forced to produce something tangible: a “release.” This release can be:
- A prototype that is used to demonstrate some specific capability
- An “internal” release that is used to elicit feedback and that serves as the basis for further development and testing
- An “external” release that is shipped to customers in some form
The following is our definition of release:
Release: A stable and executable version of a system.
The production of something executable during each and every iteration is so important to the iterative approach that some people even go as far as to assert that “The goal of an iteration is an iteration release: a stable, integrated and tested, partially complete system.” Read More
Each iteration is unique. It involves undertaking a unique set of activities to produce a unique version of the product that objectively demonstrates that the iteration objectives have been met.
The kernel Alphas are the core, key, critical, central, essential conceptual entities that we need to manage and progress in a controlled way in order to ensure a successful outcome for our project. But, like all concepts, they have the distinct disadvantage of being invisible. A project manager is convinced that his project is important and that managing its progression to a successful conclusion is critical. But if, as an outside assessor, I were to say “bring me this project of which you speak so that I may gaze upon it and assess its status” he would be stumped. He can show me plans, people, documents, but he can’t show me “the project”. These key concepts are the elephants in the room that no one can see because … well , because they are invisible. To be useful, they need to be made visible and real, so normal people can interact with them.
I have met hundreds of organizations that are trying to improve their way-of-working. What I have found most interesting is that the vast majority of these organizations are looking for the solution outside of the company. They are either benchmarking with other similar organizations or running after the latest fashion in the industry. However the perceived benefits are not always there and the answer is usually much closer than they know.
In my last three blogs, I discussed how we can close the gap between the business and IT. I summed up the way forward with the advice to stop thinking about the business as the customer and IT as the provider. Instead, let them work together in teams (similar to members of a soccer team), responsible directly to management.
Many organizations have achieved a degree of process maturity (reliability, discipline, consistency) only by paying a very heavy price – they have become addicted to documents and document templates.
I was celebrating my birthday in Japan with a team I mentored. The manager was present and he asked me politely what my birthday wish was. I said I wanted to slim down without thinking much. It was something I wanted, but had not been succcessful. But through the weeks following that, by being conscious about calorie intake and output, spreading my food intake, reducing portions, adding some exercises, my weight reduced dramatically. I call it "dramatically" because I never lost that much. Within about a month, I lost 8 kilograms, and then another 6 the next month and another 6 on the third. I had to buy a new pair of pants twice. There were no dieting pills, no starving myself, no gym, but just some self-control, having daily stand-up meetings with my weighing scale and food calorie labels and of course some discipline and commitment with encouragement from weight logs.
We in the software development industry face a seemingly intractable problem. We have learnt the lesson that prescriptive process is a bad thing. Process bureaucrats sitting in ivory method towers, telling highly-skilled professionals how to do their job and setting the process police on them if they don’t follow their instructions to the letter, can (unsurprisingly) be really quite damaging. It disempowers the development team and engrains apathetic attitudes along the lines of “When we inevitably under-deliver, it will not be our fault, but the fault of these ludicrous process hoops that we are forced to jump through, instead of being able to focus on writing great software”. The agile revolution was software engineering’s way of learning this lesson, and the agile manifesto pledge to value “people over process” and “software over documentation” has got to be right. But (… there was always a “but” coming …), we are already finding that the opposite extreme of little or no explicit process isn’t going to cut it either, because it leaves too many problems unsolved, such as: