Are you ready for iterative development?

Are you ready for iterative development?Iterative development is simple in concept: it is simply breaking a large project down into a series of smaller projects that deliver value in smaller steps. The hard thing about adopting it is that it requires the project team members and stakeholders to adopt a new set of attitudes and behaviors about how they work together to achieve a common goal. This requires subtle but significant changes on the part of all participants, especially if they have been working on conventional projects for many years. In short, these changes include the following:

A new attitude is required regarding the way that projects deliver business value. The project team must start to focus on delivering immediate and realizable value back to the business.

A new attitude is required toward uncertainty and change: teams must recognize that change happens and there are always uncertainties, so in order to be successful they must purposefully work to manage change and reduce uncertainties. Read More

De wereld van Practices – Wat is een Practice?

De wereld van Practices   Wat is een Practice?Bij IJI staan we een practice-gedreven aanpak voor. Zoals met veel concepten en principes geldt ook hier dat een goed begrip van wat ermee wordt bedoeld essentieel is om er echt de vruchten van te plukken. Een manier om daar invulling aan te geven is om te kijken naar criteria waaraan je een goede practice kunt herkennen. Maar voor we dat doen, is het goed om eerst te kijken naar de definitie en kenmerken van een practice en een practice-gedreven aanpak.

Onder een practice-gedreven aanpak verstaan we onder meer “het samenstellen van een effectieve manier van werken op basis van relevante procescomponenten”. In plaats van moeizaam te proberen een procesraamwerk toe te snijden op een specifiek project draaien we het om; we selecteren alleen relevante procescomponenten en assembleren die tot een consistent proces. En zo’n procescomponent noemen we dan een practice. Use Cases, User Stories en Iteratief ontwikkelen zijn enkele voorbeelden van practices. Andere voorbeelden zijn Operationaliseren Systeem en Datamigratie. In deze context is het ultieme doel van een practice-gedreven aanpak “betere resultaten boeken met softwareontwikkeling”. Hierbij kun je dan denken aan betere software, goedkoper, sneller en een prettigere manier van werken. Read More

The Kernel Journals 7: SatNav for Software Development Projects

In the last Kernel Journal we looked at the problem that Barry Boehm was aiming to solve back in 1995 when he first proposed his three standard process milestones (which later gained industry prominence as the milestones in the Unified Software Development Process and the Rational Unified Process), namely that “the proliferation of software process models provides flexibility”, but leaves us “with no common anchor points around which to plan and control.” [Barry Boehm, November 1995]. We looked at how a small set of domain entities with simple state progression models (which we call “Alphas”) can make these common anchor points much more practical and useful while ensuring that they remain process-neutral and do not become “document-driven”.

The alphas, when used with common milestones such as the Unified Process Milestones, can actually give us much more than this – they can provide a project status and health dashboard that can be used by the customer and supplier organizations to assess the current status and health of any / all projects, irrespective of which processes or practices they are following. The graphic below shows just such a dashboard, with a set of kernel alphas and a traffic-light status for each alpha, which is derived by comparing where the project is now (the state machine to the left of each traffic light) with where it needs to be to achieve the next project milestone (the state machine to the right of each traffic light).The Kernel Journals 7: SatNav for Software Development Projects

In Kernel Journal 5: “Making the Invisible Visible” I described how we can easily “skin” a process kernel, by providing a portal for projects to capture, share and agree the essential project information that is needed to achieve each state progression (for example, using a set of templated Wiki pages). Once we have done this, we can make the alpha dashboard much more useful to the project teams themselves, by flagging which sections of the project portal need to be updated and agreed to get the project to where it needs to go next.

This gives us the equivalent of a Satellite Navigation System for our software projects project that enables us to:

  • Set our journey destination and waypoints (milestones)
  • Track where we are now, compared to where we want to be
  • Get guidance on what to do next in order to progress towards our destination.


 

Each Iteration Results in a “Release”

To ensure that the project is making progress, each iteration is forced to produce something tangible: a “release.” This release can be:

  • A prototype that is used to demonstrate some specific capability
  • An “internal” release that is used to elicit feedback and that serves as the basis for further development and testing
  • An “external” release that is shipped to customers in some form

The following is our definition of release:

Release: A stable and executable version of a system.

The production of something executable during each and every iteration is so important to the iterative approach that some people even go as far as to assert that “The goal of an iteration is an iteration release: a stable, integrated and tested, partially complete system.” Read More

The Kernel Journals 6: Where to (first/next)?

The Kernel Journals 6: Where to (first/next)?We all know that we want to “cut to the chase” as soon as we can and start incrementally developing the software product through which we deliver value back to the business. But we also know that there are certain essential pre-requisites to “sprinting”, such as some kind of vision of where we are supposed to be going and the right team and tools to get us there. If we start motoring before we are ready we may head off in the wrong direction or we may find that the wheels come off as we accelerate through the gears. Read More

An Iteration Has a Distinct Set of Activities

An Iteration Has a Distinct Set of ActivitiesEach iteration is unique. It involves undertaking a unique set of activities to produce a unique version of the product that objectively demonstrates that the iteration objectives have been met.

Because of this uniqueness, each iteration requires its own iteration plan. The iteration plan contains the details of all the activities that the team is required to do to meet the iteration objectives. The amount and style of activity-level planning required for a project is dependent on many factors including the project risk, team size, experience levels, and the manager’s own preferred management style.

For some projects, an informal plan describing the goals to be achieved and listing the tasks to be undertaken is sufficient; you can leave the scheduling and allocation of the activities to the development team. Other projects require more comprehensive plans that describe the activities and their allocation in greater detail to work out the dependencies between the tasks to be performed by the various team members. Read More

What Drives Me by Ivar Jacobson

What Drives Me

“The best way to predict the future is to invent it!“ (Alan Kay)

A few days ago, a very simple but thought provoking question was raised to me: “what it is that drives me?” The simple truth is that I do not know. But I do know what it is that does not drive me. It is not about money. Actually, never has it been about money. Neither is it about power. I am happy to step aside and I am happy to delegate both up and down. It is not about popularity – but I do like to be appreciated for what I do.

No, it has to do with helping others improve themselves over and over again. I get a kick out of seeing others become successful because I helped them. It was like that in the late 1960s and the ‘70s when the Ericsson AXE system beat all competition and won every contract thanks to being component-based. Similarly, when Rational was successful because of UML and Objectory. And Telelogic because of SDL. I am happy when people are successful thanks to use cases.

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What is an Iteration?

What is an Iteration?

Iteration: A self-contained mini-project, with a well-defined outcome: a stable, integrated, and tested “release”. Let’s look at the three aspects of this definition in more detail.

A software development project produces a new release of a software product by transforming a set of users’ requirements into a new or changed software product. With an iterative and incremental approach, this process is completed little by little, step by step, by splitting the overall project into several mini-projects, each of which is called an iteration.

From the perspective of the development team, each iteration can be considered to be a self-contained
project. This approach is very powerful because it enables the development team members to focus on meeting their immediate objectives and ensures that the results generated are frequently and objectively measured. The management team needs to ensure that the iteration objectives form
a credible part of the larger overall project.

The management team needs to reinforce this way of working by ensuring that each iteration has the following:

Read More

The Kernel Journals 5: Making the Invisible, Visible

The Kernel Journals 5: Making the Invisible, VisibleThe kernel Alphas are the core, key, critical, central, essential conceptual entities that we need to manage and progress in a controlled way in order to ensure a successful outcome for our project. But, like all concepts, they have the distinct disadvantage of being invisible. A project manager is convinced that his project is important and that managing its progression to a successful conclusion is critical. But if, as an outside assessor, I were to say “bring me this project of which you speak so that I may gaze upon it and assess its status” he would be stumped. He can show me plans, people, documents, but he can’t show me “the project”. These key concepts are the elephants in the room that no one can see because …  well , because they are invisible. To be useful, they need to be made visible and real, so normal people can interact with them.

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Two complementary macro-trends in software engineering by Ivar Jacobson

From my horizon, I see two distinct and yet complementary macro-trends driving the way we become better at developing software. One could be called “Methods & Tools” the other could be called “Professionalism & Craftsmanship”. These two trends are not new, they have been around as long as we have built software. Both are based on the fact that it is people who develop programs, rather than methods and tools. But they take different approaches to the problem by focusing on different aspects of software development.

Trend “Methods & Tools,” exemplified by Semat Initiative (www.semat.org), of which I myself am one of the founders, drives the thesis that the way we develop software is immature and in need of being revolutionized. Yes, these are strong words, but the initiative is supported by more than 30 renowned scientists, scholars and practitioners in the software engineering field, including leaders from major industrial corporations (e.g., ABB, Ericsson, Fujitsu, IBM, Samsung, Microsoft, etc), academia (researchers, professors, institutional managers), and thousands of practitioners around the world.

Specific problems addressed are that often methods seem to be based on fashion and fads; that there are almost an infinitive number of methods that cannot be assessed or compared with each other. The number itself is not a problem. There should be many methods, however, these methods must be designed in such a way that they can be compared, assessed and improved. Finally, there exists a big barrier between academic research and industrial practices, which must be torn down.

The way forward is based on observation and understanding that:

  1. Every method is just a composition of practices, either human or technology related.
  2. Practices are reusable over many application areas and technologies.
  3. Underneath all practices is a small kernel of universals described by a small kernel language.
  4. Universals are things that we always have, do or produce when building software.  We will discover them!
  5. Practices and universals will be described by a small Process Kernel Language.

Using this kernel and the language, we can describe all known methods, and, because practices are comparable, methods that are composed from these practices can be compared. I would like to tell you a lot more now, but it can wait for later. The impact of this SEMAT initiative is that, if successful, we will streamline the entire software world: from academia to industry, from practitioners to teachers and researchers. We will become better, faster, and happier in developing software.

After all, it is people who develop software, not methods and tools. So we must address the “human” side of software development.

Trend “Professionalism & Craftsmanship”, which is popular with the original founders of the agile movement, for instance by Bob Martin (“Uncle Bob”), who takes a very different standpoint. From this perspective, the big problem is not the lack of methods or tools, but how we train, educate and mentor programmers to become professional craftsmen. Code can be written by anyone at any time, but what makes us professionals?

  1. We must be proud of what we do. We must be able to say “no” to either the boss or the customer, if necessary. We have our professional practices and these cannot be compromised.
  2. The boss and the client must accept the fact that our work is technical in nature; so let them think we are geeks, but respectable geeks.
  3. Eliminate hourly rate - doctors or lawyers are not paid by the hour (even if under pressure they may say so). There must be better ways to charge.
  4. Anything that is worth doing should be done well and with quality. When we ship code, we must know that it works. Acceptance testers should not find any errors.
  5. Become competent through an apprenticeship program. Choose a master and learn from him or her.  After some years you may select a new master and also learn from him or her.

Both trends are of course important.

Proponents of methods & tools suggest that it is clear that we must constantly improve professionalism. However, it would be much easier to be professional if we can elevate the level of our understanding of methods & tools.

Proponents of professionalism & craftsmanship are concerned that such an elevation means enforcing restrictions, and many are therefore hesitant or reluctant to work with or support initiatives related to methods & tools.

It is clear to me that we must do both. Since Bob Martin is a signatory of Semat, I think it is clear to him as well.

It is smart!

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